Turok 3: Shadow of Oblivion

Position
Cinematics Artist

Responsibilities
Character modeling
Character weighting
Facial animation/lip-synch R&D
Cinematic animation
Cinematic direction
Rig creation
Developed For
N64

Programs Used
Maya
Turok 3 was the only full project Acclaim's Cinematic Studio was involved in. This was my most ambitious N64 endeavor. The focus on cinematics allowed for me to pursue my personal challenge of creating a method for real-time facial animation and lip-synch for the N64. I modeled, created rigs, and weighted many of the cinematic models as well as setting up facial animation and lip synch controllers and animating cinematic scenes

"The cinemas in Turok 3 are some of the best on Nintendo 64. The multipolygon character faces are full of emotion as they perfectly lip-synch the spoken dialogue. It's a first on the Nintendo 64, and it looks simply amazing."
-www.gamespot.com