Turok 2: Seeds of Evil

Position
Character Artist/Animator
Lead Cinematics Artist

Responsibilities
Character design, modeling, texturing,
  LODs, rig creation, weighting, animation
Assisted in creating cinema editor
Lead cinematic artist
Developed For
N64

Programs Used
Alias Power Animator
Adobe Photoshop
Amazon 3D Paint
My first task for Turok 2 was to work with programming on soft-skinned models which, up until that point in time, were not commonplace on the N64. I modeled, textured and weighted several characters as well as creating full sets of animations. I also designed several of the characters from only a paragraph description and no visual concept.

My other major contribution to Turok 2 was my involvement in cinematics. I worked with programmers to develop a cinematics tool from the ground up. I helped to design the functionality and to test and debug the editor. I was the lead cinematics artist and created several cinematic sequences. I wrote documentation to assist in the training of artists. I was sent to Acclaim's London studio to train their artists in the use of the tool for a project they were doing which used the Turok engine.