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3D Studio Max, Character Studio, Maya, Z-Brush, Adobe Photoshop, Adobe Premiere, HTML, CSS, MEL Script, Perforce, Excel, Proprietary Tools Contract Artist Dates employed: 11/2007 - present Clients: Edge of Reality Software used: Maya, Adobe Photoshop The Hulk (360, PS3, Wii, PS2) Particle effects Technical art Performance optimization XL Games Dates employed: 11/2005 - 10/2007 Job Title: Technical Artist Developing for: PS3, PC Software used: Maya, Z-Brush, Mudbox, Adobe Photoshop, MEL Responsibilities: Developing and debugging proprietary tools/pipelines Rapid prototyping (modeling, particle effects, user interface) Art production R&D (character modeling: high and low poly) Documentation and instruction Contract Artist Dates employed: 04/2005 - 10/2005 Clients: Critical Mass Interactive, Edge of Reality Software used: 3D Studio Max, Adobe Photoshop Over the Hedge (PS2, XBOX, NGC) Particle effects Prop/breakable modeling and setup Documentation Sword of Dracula (PS2, XBOX, NGC) Character modeling, texturing Edge of Reality Dates employed: 02/2001 - 03/2005 Job Titles: Character Artist, Technical Artist, Effects Artist Developed for: PS2, XBOX, NGC Software used: 3D Studio Max, Adobe Photoshop, Adobe Premiere Shark Tale (PS2, XBOX, NGC) Particle effects Assisted in creation of new particle editor Pitfall: The Lost Expedition (PS2, XBOX, NGC) Modeling, texturing, animation 3D User interface design/implementation Particle effects The Sims (PS2, XBOX, NGC) Character modeling, texturing Character rigging/weighting Character R&D 2D User interface design/implementation Tony Hawk's Pro Skater 3 (N64) Texture conversion/processing Unshipped Titles John Singleton's Fear & Respect (PS2, XBOX, NGC) Character modeling/texturing Character LODs Character weighting XFL (PS2) 3D User interface design/implementation Automated Secondary Animation R&D The Speed Project (PS2) Cinematic animation Rig creation Additional tasks Created and maintained company website (www.edgeofreality.com) Acclaim Studios Austin/Iguana Entertainment Dates employed: 02/1995 - 07/2000 Job Titles: Lead Character Artist, Senior Artist, Lead Cinematics Artist Developed for: N64, Arcade Software used: Alias Power Animator, Maya, Adobe Photoshop, Adobe Premiere, Animator Pro Turok 3: Shadow of Oblivion (N64) Character modeling Character rigging/weighting Facial animation/lip-synch R&D Cinematic animation Cinematic creation Rig creation Turok 2: Seeds of Evil (N64) Character Design Character modeling, texturing Character rigging/weighting Character Animation Modeling/texturing R&D Assisted in creating cinema editor Cinematic creation Rig creation Documentation and instruction Batman Forever: Arcade (Arcade) Character modeling, texturing Character rigging/weighting Character animation 2D sprite/palette manipulation Other Shipped Titles Turok: Rage Wars (N64) Character LODs NFL Quarterback Club 2000 (N64) Cinematic creation Shadowman (N64) Cinematic animation School of Communication Arts Minneapolis, MN Certification in Advanced Animation Programs learned: Softimage Certification in Computer Art and Animation Programs learned: 3D Studio, Photoshop, Painter, CorelDraw Received Telly Award as Technical Director for "Roadkill: The Movie" North Community High School Minneapolis, MN Art & Communication Magnet Visual arts, fine arts, graphic design |