Skills
Character modeling/texturing
Character weighting
Character Design
Developed For
360, PS3, Wii, PC, PS2
Programs Used
3D Studio Max
Adobe Photoshop
I am currently a contract artist working at Edge of Reality. I am working primarily on effects for The Hulk, which will be out this summer for 360, PS3, Wii and PS2.
Prior to that, I was the Technical Artist at XL Games where, among many other things, I created and evaluated the art and production pipeline, and researched high detail normal mapped models.
I have added to my site some of the results.
I was with XL Games for two years until they shut down their Austin Studio.