On Pitfall and Shark Tale, I was very involved with creating and implementing particle effects.
Working with programming, I learned to use, and helped improve the entire process for working with particles.
This included the tool itself, and implementation into the game using the in-house data management program and scripting language.
I was heavily involved in the re-design, troubleshooting and testing of the new particle tool.
I also did particle work on Over the Hedge and am currently working on The Hulk.
For Pitfall, I created all of the water, combat, projectile weapon and explosion effects, and many others.
I have edited together a sequence, taken from several videos from Gamespot.
For Shark Tale, I did all the effects for the whale wash scenes, Oscar's penthouse, as well as various other effects.
At XL Games, one of the many aspects of the tools I helped develop was the particle editor, starting from a bare bones system and iterating in phases to add functionality as the schedule permitted.