Cinematics/Animatics

Skills
Character design
Character modeling/texturing
Rig creation
Character weighting and animation
Facial animation/lip-synch
Cinematic direction
Editing
Developed For
N64

Programs Used
3D Studio Max
Maya
Alias Power Animator
Adobe Photoshop
While at Acclaim, I was very involved in real-time cinematics. I helped create an editor, led the cinematics team on Turok 2, and was promoted to the Cinematics department to work on the cutting edge sequences for Turok 3.

While in the Cinematics department, I worked on several other projects doing cinematics, including Shadowman, and was working on a promotional piece for the department inspired by my admiration for the action films of John Woo.

At EoR I worked on cinematics for Pitfall and Shark Tale. This involved using the in-house data system and scripting language to coordinate and trigger various events. I also created a cinematic sequence for a proposal for The Speed Project. For this task, I rigged the models, did all animation and camerawork and edited it to music.